Spit level 5 deals 3,6 impact damage instead 2,5, but it doesn't poison (It deals 360 damage for Epics just like the original fireball from Civ stage)Įpic's Fury replaces strike animations with Super Stomp and bite with Super Punch. Epic creature roar replaces mating call animation Changed animations for creature consequence abilties Drastically reduced cooldown for consequence abilities (up to 10 seconds instead few minutes) Creature overhaul! - a lot of creatures in nests You won't be bored by doing a massacre on them >:3 30'000 creatures to kill to cause their extinction (it doesn't apply to one kind of species). And while the deflector array is the ultimate McGuffin in many episodes of Star Trek, rarely was it used to generate a pile of fleet-destroying anomalies unlike how it can be used in STO. Play as an epic creature which deals 100x more damage and has 1000x more HP Science builds are much less flexible, requiring a science ship and specific weapons/bridge officer abilities for optimal play, even at lower budgets.
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